A little while ago I stumbled upon this non-interactive demo of the first Heroes game. I was surprised that It was nearly 200 megabytes in size, since nobody would be crazy enough to download that much in 1995. Turns out it was made for CES 1995. So here it is. Enjoy.
Apparently at one point Sierra was developing a talkie version of Conquests of the Longbow: The Legend of Robin Hood, but the project was cancelled. This short non-interactive demo is all that survived.
I keep forgetting to mention that I’ve been lucky enough to be a guest of a wonderful Square Waves FM podcast not just once, but TWO times! If you missed the sound of my voice, then you’ll be happy to know that both podcasts are rather long.
In Episode 9 I talk at length about various Macromedia Director games (obviously #NotDOS)
And in Episode 30 I discuss various 3D DOS games from the 80s.
I suggest you subscribe to this podcast. A lovely host (Brian, who was a guest on episode #2 of DOS Nostalgia Podcast) and great guests.
Jake, a retro gaming enthusiast from Australia joins yours truly to discuss real time strategy games. The boom of the genre happened during the DOS days, so we had plenty to talk about. Join us as we travel through history from The Ancient Art of War to some of the biggest titles of the 90s.
The recently freed Prince Buffoon has thrown a tantrum and refused to cooperate. As a result our heroes need to get him off a tree first and then rescue him from his own mushroom-enduced nightmare immediately after, only to see him being carried away by a bird. See me struggle with a few repetitive sequences.
A long overdue video about differences between versions of LucasFilm Games’ classic LOOM. I explain why I’m not really fond of the VGA CD-ROM update of the game. I also briefly touch on the FM Towns version. Long story short: play the EGA one. (P.S. You can still ask me about LOOM)
Game designer and CRPG fan Richard Goodness visits my virtual studio to proclaim his love for the Might and Magic series and convince you to start playing games that require mapping every square foot of their worlds. We also discuss sequels and spinoffs both for DOS and (gasp!) Windows. Join our party!
Presented here is the most beautiful AdLib Gold score for Dune (Cryo Interactive Entertainment/Virgin Games, 1992) by Stéphane Picq. One of the few that not only takes full advantage of AdLib Gold, but also of its Surround Module.
I must point out that I haven’t made these recordings, but stumbled upon them somewhere a long time ago. I merely took it upon myself to add MP3 tags and rename the songs in accordance to Dune: Spice Opera album. Big thanks to the original uploader.
Mortal Kombat games were ported to every home platform ever because people love brutally beating the crap out of each other. How good are the DOS conversions (mostly handled by Probe Entertainment)? Let’s find out!
Our adventure begins! Fingus and Winkle, two heroic goblins are sent on a quest to save Prince Buffoon from an evil creature. Here’s part one of me rambling over one of my favorite games from French developer Coktel Vision.
Francisco Gonzalez, the creator of A Golden Wake and a one man team behind Grundislav Games joins yours truly in a discussion of the short-lived Sierra Discovery Series. Join us as we (re)discover these edutainment titles. Expect a bit of Sierra game bashing.
Oh boy, more Russian DOS games!
Today it’s seven titles developed by Alexey Silaev and published by DOKA Company between 1992 and 1995. These games are Rally, The Mystery of the Surface, The Interceptor, Mick, BabyType, LinguaMatch and Black Zone.