Today I present to you time-lapses of background art from a Sierra On-Line classic The Colonel’s Bequest. Until the VGA era Sierra stored background art for their games in a vector format, which allows for it to be displayed step by step to essentially see how it was created by the artists. Please enjoy this gorgeous, dark, and detailed art set to the beautiful MT-32 music from the game.
Today I take a look at a classic Russian DOS game Ворона [Vorona\Crow] (ONP, 1992), a game that has colorful VGA graphics, humorous setting based on Russian folk tales, and terrible controls. Join me as I go through the game and share some of Russian folklore with you, as well as complete my personal 24 year long quest of finishing this game.
Check out this upbeat soundtrack from an obscure shareware title Fuzzy’s World of Miniature Space Golf (Pixel Painters Software, 1995). The game uses Loudness sound system, the same one used in Tyrian. Unfortunately no composer is credited.
Today I take a look at a shareware classic Hugo’s House of Horrors (Gray Design Associates, 1990). Chances are that if you had a computer in the early 90s, and access to a shareware collection, you’ve played this game. But was it actually any good? Let’s find out!
France is known for many things, but videogames was never really one of them. Strange because back in the days of the personal computer boom of the 80s and 90s a lot of beautiful genre breaking games came out of France. Alone in the Dark was one of them.
Developed by a small team in a company called Infogrames under the lead of Frédérick Raynal, a young programmer with a passion for 3D graphics and horror films, Alone in the Dark was a survival horror game released in 1992 for IBM PC compatibles. At the time there was nothing else quite like it. I remember seeing the intro for the first time and feeling rather uneasy as I saw a flat shaded polygonal 1920s car drive down a moody hand painted background of a sunset lit road towards an old mansion. Not only this graphical technique was unusual for the time, but the art itself communicated the feeling of dread. The entire introduction sequence is your character slowly making their way from the gate of the mansion to the attic while some possibly undead entity is watching.
Today I tear the shrink wrap off a 1991 Advanced Dungeons & Dragons action game collection. This collection included Heroes of the Lance (U.S. Gold/SSI, 1988), Dragons of Flame (U.S. Gold/SSI, 1989), and Hillsfar (Westwood Associates/SSI, 1989).
Today I take a look at an IBM PC diskmag “Big Blue Disk”. Published from 1986 to 1998, it was known for its variety in software it had to offer, and many games. When it came to games this diskmag had ties to many pc gaming legends, including Moraffware, Apogee, and id Software.
Today I’m starting a let’s play of a 1996 freeware action platformer Doom 2D. All of our old familiar friends from Doom are here, along with a good portion of challenging level design by a bunch of Russians of Prikol Software. Let’s cut through some imps!
Today I take a look at a few secret games hidden inside other games. These include: an additional campaign in a classic RTS, a real time two player artillery game in a shmup, two text adventures in a space trading sim, and Doom WADs in an adventure game. More games inside old familiar classics? Count me in!
Today I take a look at shareware and freeware games created by a one man team known as Wiering Software. Yes, some of them are more than a little “inspired” by Super Mario Bros., but is that really a bad thing? The games feature Mario, his cousin, a duck, a Dutch Santa Claus, and some worms that decided to compete in a race.
A fellow DOS enthusiast Mat Bradley-Tschirgi returns to talk about Al Lowe’s Leisure Suit Larry games in both nostalgic and objective ways. Quality of some puzzles and jokes is questioned, and lots of fun memories are recalled. KEN SENT US
Today I present to you full soundtrack from Zone 66 (Renaissance/Epic MegaGames, 1993) composed by Kenny Chou. What is specifically interesting about this game is that for each of the three sound devices this game supports the music is actually different. Sound Blaster score is a mix of FM synthesis and digital samples. Gravis UltraSound score consists purely of music based on digital samples that sometimes shares melodies with the Sound Blaster score, and sometimes doesn’t. Often GUS tunes sound like remixes of the SB tunes. AdLib score is based on the Sound Blaster one, but replaces digital samples with FM instruments, and simplifies some of the melodies. Overall this is a great action game soundtrack, and it’s fun to compare all the versions. Enjoy.