Every time I check out a new AAA release I can’t help, but feel that gaming culture became very different. Now a game feels the need to show me a tutorial on how to open a door about a hundred times, draw a gigantic arrow on screen to point me in the right direction, and if I’m struggling with a puzzle, the protagonist will eventually just blurt out the solution. It’s all fine and good. I’m older now, and don’t have as much time or patience for games. These changes make the overall experience less frustrating and therefore more enjoyable, BUT in most cases they kill the two things games used to heavily rely on – exploration and discovery. Many games of yesteryear have dropped you in its world without many hints on what to do and how to do it. They counted on you being adventurous and persistent. As a result many games were quite hard. Some (UFO/X-Com, I’m looking at you) were almost impossible, yet felt incredibly satisfying when conquered. This got me thinking about times when hard games delivered truly great gaming experiences. Good times. And then I remembered a certain 8-bit mascot…
In my first ever unboxing video I’m cracking open the Collector’s Edition (number 40 of 1000) of Retro City Rampage: 486 (Vblank Entertainment, 2015) to see what goodies are hiding inside. It turned out to be a pretty cool package!
Music by Louis Gorenfeld: soundcloud.com/extentofthejam
For the first time ever I’m flying solo. In this podcast I introduce & play some of my favorite tunes from DOS games. FM, MIDI, tracker, and digital audio music is present. Relax & listen.
And once again it’s time to look back at DOS games from 20 years ago. Despite the release of Windows 95, MS-DOS gaming was still alive & well.
Many of the 3D games of that era supported high resolution SVGA graphics. Unfortunately I didn’t have the hardware necessary to show them off, so instead I presented these games in glorious VGA.
A little while ago I stumbled upon this non-interactive demo of the first Heroes game. I was surprised that It was nearly 200 megabytes in size, since nobody would be crazy enough to download that much in 1995. Turns out it was made for CES 1995. So here it is. Enjoy.
Download demo here: http://www.dosnostalgia.com/files/heroes1ces.zip
Apparently at one point Sierra was developing a talkie version of Conquests of the Longbow: The Legend of Robin Hood, but the project was cancelled. This short non-interactive demo is all that survived.
Check out these two demos Creative Labs made for their Sound Blaster cards:
A cheesy “The Elements” one for Sound Blaster Pro
And a simple, yet cool one for Sound Blaster 16
I keep forgetting to mention that I’ve been lucky enough to be a guest of a wonderful Square Waves FM podcast not just once, but TWO times! If you missed the sound of my voice, then you’ll be happy to know that both podcasts are rather long.
I suggest you subscribe to this podcast. A lovely host (Brian, who was a guest on episode #2 of DOS Nostalgia Podcast) and great guests.
Jake, a retro gaming enthusiast from Australia joins yours truly to discuss real time strategy games. The boom of the genre happened during the DOS days, so we had plenty to talk about. Join us as we travel through history from The Ancient Art of War to some of the biggest titles of the 90s.
Follow Jake on Twitter: https://twitter.com/alonelybluebox
Our friends’ journey comes to an end. Enjoy the last two levels of Gobliins 2: The Prince Buffoon!
The recently freed Prince Buffoon has thrown a tantrum and refused to cooperate. As a result our heroes need to get him off a tree first and then rescue him from his own mushroom-enduced nightmare immediately after, only to see him being carried away by a bird. See me struggle with a few repetitive sequences.
A long overdue video about differences between versions of LucasFilm Games’ classic LOOM. I explain why I’m not really fond of the VGA CD-ROM update of the game. I also briefly touch on the FM Towns version. Long story short: play the EGA one. (P.S. You can still ask me about LOOM)
My original review of LOOM from 2009: https://youtu.be/PpGbFxSjpME
Game designer and CRPG fan Richard Goodness visits my virtual studio to proclaim his love for the Might and Magic series and convince you to start playing games that require mapping every square foot of their worlds. We also discuss sequels and spinoffs both for DOS and (gasp!) Windows. Join our party!
Follow Richard on Twitter: http://www.twitter.com/richardgoodness
Presented here is the most beautiful AdLib Gold score for Dune (Cryo Interactive Entertainment/Virgin Games, 1992) by Stéphane Picq. One of the few that not only takes full advantage of AdLib Gold, but also of its Surround Module.
Download here: http://www.dosnostalgia.com/files/dune_ost.zip
I must point out that I haven’t made these recordings, but stumbled upon them somewhere a long time ago. I merely took it upon myself to add MP3 tags and rename the songs in accordance to Dune: Spice Opera album. Big thanks to the original uploader.
Mortal Kombat games were ported to every home platform ever because people love brutally beating the crap out of each other. How good are the DOS conversions (mostly handled by Probe Entertainment)? Let’s find out!
Buy DOS Mortal Kombat 1+2+3 on GOG: http://www.gog.com/game/mortal_kombat_123
Adventure continues! I’d free Prince Buffoon much faster if I didn’t get stuck on two super annoying levels of this wonderful game. I complain a lot. Sorry.
Our adventure continues! Sit down and listen to me talk nonsense while two brave goblins make their way through the castle and an undersea world. I complain about the sunken ship level a bunch.
Our adventure begins! Fingus and Winkle, two heroic goblins are sent on a quest to save Prince Buffoon from an evil creature. Here’s part one of me rambling over one of my favorite games from French developer Coktel Vision.
Goblins trilogy on GOG: http://www.gog.com/game/gobliiins_pack
Francisco Gonzalez, the creator of A Golden Wake and a one man team behind Grundislav Games joins yours truly in a discussion of the short-lived Sierra Discovery Series. Join us as we (re)discover these edutainment titles. Expect a bit of Sierra game bashing.
Follow Francisco on Twitter: https://twitter.com/GrundislavGames
Oh boy, more Russian DOS games!
Today it’s seven titles developed by Alexey Silaev and published by DOKA Company between 1992 and 1995. These games are Rally, The Mystery of the Surface, The Interceptor, Mick, BabyType, LinguaMatch and Black Zone.
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