Here’s a cool little non-interactive demo of Coktel Vision’s Lost in Time (published by Sierra On-Line in the US). The demo features a neat AdLib tune by Charles Callet that isn’t found in the full game.
Full Motion Video fanatic Branislav Mikulka stops by to discuss various FMV games adapted from books, films, and other media. Sit back and relax as we discuss games featuring Sherlock Holmes, Pumpkinhead, Michael Dudikoff, and others.
Today I present to you another beautiful AdLib soundtrack by an FM synthesis master Stéphane Picq. The game is KGB (later known as “Conspiracy” when it was re-released on CD-ROM featuring Donald Sutherland,) developed by Cryo Interactive Entertainment and published by Virgin games in 1992. Enjoy.
Writer and computer gaming enthusiast Mat Bradley-Tschirgi joins yours truly to talk about Interplay’s 10th anniversary classic collection CD-ROM. A decade of DOS gaming classics from a legendary publisher/developer is covered with varying degrees of expertise.
IT veteran Steven Savage stops by to put a spotlight on a few forgotten RPG games that were ahead of their time. And we also talk about CyberMage. Get ready to put all these games on your to-play list.
I present to you two versions of the soundtrack to Theme Hospital (Bullfrog Productions/Electronic Arts, 1997) composed by Russell Shaw and Adrian Moore. MIDI music was rendered using ¥Weeds¥ soundfont, and the OPL music was captured in SVN DosBox using a SoundBlaster 16 setting.
Download the archive here: http://www.dosnostalgia.com/files/themehospital_ost.zip
David Wolinsky of Don’t Die joins me to discuss a handful of strange mods for vanilla DOOM. The mods we discuss include such things as 10,000 enemies, Ned Flanders, cyberdemons in pits, exploding barrels that follow the player, and many more. Things are about to get a little weird in Hell.
Today I join a cast of stereotypes for a game of street basketball. Slam City with Scottie Pippen (Digital Pictures, 1995) is a game full of motion, video, and very questionable acting and humor. What you gonna get? Gonna get respect!
Today I take a look at the “Gamos Logical Serial” or a set of four puzzle games developed and published by a Russian company Gamos between 1992 and 1994. These games are From Corner To Corner (Уголки), Color Lines (Цветные Линии), Balda (Балда), and Nine (Девятка). Get ready for some high resolution EGA goodness, and my inability to properly play any of those games.
John Connolly joins me to discuss the various challenges he faced while trying to learn MS-DOS game programming. We also talk about a bunch of techniques that were necessary to deal with limitations of computers of the past.
Every time I check out a new AAA release I can’t help, but feel that gaming culture became very different. Now a game feels the need to show me a tutorial on how to open a door about a hundred times, draw a gigantic arrow on screen to point me in the right direction, and if I’m struggling with a puzzle, the protagonist will eventually just blurt out the solution. It’s all fine and good. I’m older now, and don’t have as much time or patience for games. These changes make the overall experience less frustrating and therefore more enjoyable, BUT in most cases they kill the two things games used to heavily rely on – exploration and discovery. Many games of yesteryear have dropped you in its world without many hints on what to do and how to do it. They counted on you being adventurous and persistent. As a result many games were quite hard. Some (UFO/X-Com, I’m looking at you) were almost impossible, yet felt incredibly satisfying when conquered. This got me thinking about times when hard games delivered truly great gaming experiences. Good times. And then I remembered a certain 8-bit mascot…
In my first ever unboxing video I’m cracking open the Collector’s Edition (number 40 of 1000) of Retro City Rampage: 486 (Vblank Entertainment, 2015) to see what goodies are hiding inside. It turned out to be a pretty cool package!
A little while ago I stumbled upon this non-interactive demo of the first Heroes game. I was surprised that It was nearly 200 megabytes in size, since nobody would be crazy enough to download that much in 1995. Turns out it was made for CES 1995. So here it is. Enjoy.