A fellow DOS enthusiast Mat Bradley-Tschirgi returns to talk about Al Lowe’s Leisure Suit Larry games in both nostalgic and objective ways. Quality of some puzzles and jokes is questioned, and lots of fun memories are recalled. KEN SENT US
Today I present to you full soundtrack from Zone 66 (Renaissance/Epic MegaGames, 1993) composed by Kenny Chou. What is specifically interesting about this game is that for each of the three sound devices this game supports the music is actually different. Sound Blaster score is a mix of FM synthesis and digital samples. Gravis UltraSound score consists purely of music based on digital samples that sometimes shares melodies with the Sound Blaster score, and sometimes doesn’t. Often GUS tunes sound like remixes of the SB tunes. AdLib score is based on the Sound Blaster one, but replaces digital samples with FM instruments, and simplifies some of the melodies. Overall this is a great action game soundtrack, and it’s fun to compare all the versions. Enjoy.
Today I take a look at the first commercial release of Alexey Pajitnov’s masterpiece by Spectrum HoloByte, and games they have followed it up with when they proudly declared themselves “the Tetris people”. Sit back, relax, and take a look at the original version of Tetris, its Western commercial counterpart, Welltris, Faces, Wordtris, Super Tetris, and Tetris Classic.
DOS Nostalgia is now on Patreon! If you ever wanted to show your appreciation for DOS Nostalgia, or contribute to its expansion, now’s your chance to do so. With the help of fellow DOS enthusiasts of the world DOS Nostalgia can become something bigger and better. And thank you very much for following me for all these years.
A non-interactive demo of Space Quest V: The Next Mutation. Interesting because of a few unique resources and its use of Dynamix’s in-house adventure tools instead of Sierra’s engine that the final game uses.
Adventure game designer Agustín Cordes (Scratches, Asylum) joins your truly to point a spotlight at a rather obscure area of DOS gaming – Spanish language games. Lots of very difficult games in CGA colors are discussed, and some critique of obsolete design philosophies is present. Vamos a hacerlo!
Today I take you through one of my favorite games, a 1991 French cinematic platformer Another World (renamed “Out of this World” in the States when published by Interplay). I try to comment as much as I can on the game itself, as well as point out the occasional differences between the DOS version and the original Amiga release. (Also I misspeak in the end and call Heart of the Alien “Heart of Darkness”, so please forgive me.)
Remember that you can get a modern version Another World on Steam, GOG, Android, iOS, Wii U and 3DS.
Here’s a cool little non-interactive demo of Coktel Vision’s Lost in Time (published by Sierra On-Line in the US). The demo features a neat AdLib tune by Charles Callet that isn’t found in the full game.
Full Motion Video fanatic Branislav Mikulka stops by to discuss various FMV games adapted from books, films, and other media. Sit back and relax as we discuss games featuring Sherlock Holmes, Pumpkinhead, Michael Dudikoff, and others.
Today I present to you another beautiful AdLib soundtrack by an FM synthesis master Stéphane Picq. The game is KGB (later known as “Conspiracy” when it was re-released on CD-ROM featuring Donald Sutherland,) developed by Cryo Interactive Entertainment and published by Virgin games in 1992. Enjoy.
Writer and computer gaming enthusiast Mat Bradley-Tschirgi joins yours truly to talk about Interplay’s 10th anniversary classic collection CD-ROM. A decade of DOS gaming classics from a legendary publisher/developer is covered with varying degrees of expertise.
IT veteran Steven Savage stops by to put a spotlight on a few forgotten RPG games that were ahead of their time. And we also talk about CyberMage. Get ready to put all these games on your to-play list.
I present to you two versions of the soundtrack to Theme Hospital (Bullfrog Productions/Electronic Arts, 1997) composed by Russell Shaw and Adrian Moore. MIDI music was rendered using ¥Weeds¥ soundfont, and the OPL music was captured in SVN DosBox using a SoundBlaster 16 setting.
Download the archive here: http://www.dosnostalgia.com/files/themehospital_ost.zip
David Wolinsky of Don’t Die joins me to discuss a handful of strange mods for vanilla DOOM. The mods we discuss include such things as 10,000 enemies, Ned Flanders, cyberdemons in pits, exploding barrels that follow the player, and many more. Things are about to get a little weird in Hell.
Today I join a cast of stereotypes for a game of street basketball. Slam City with Scottie Pippen (Digital Pictures, 1995) is a game full of motion, video, and very questionable acting and humor. What you gonna get? Gonna get respect!