Fuzzy’s World of Miniature Space Golf soundtrack

Check out this upbeat soundtrack from an obscure shareware title Fuzzy’s World of Miniature Space Golf (Pixel Painters Software, 1995). The game uses Loudness sound system, the same one used in Tyrian. Unfortunately no composer is credited.

Download MP3 archive here: http://www.dosnostalgia.com/files/fuzzy_ost.zip

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Hugo’s House of Horrors

Today I take a look at a shareware classic Hugo’s House of Horrors (Gray Design Associates, 1990). Chances are that if you had a computer in the early 90s, and access to a shareware collection, you’ve played this game. But was it actually any good? Let’s find out!

Play Hugo’s House of Horrors: https://archive.org/details/HugosHouseOfHorrors
Play Hugo II: Whodunit?: https://archive.org/details/Hugo2Whodunit
Play Hugo III: Jungle of Doom: https://archive.org/details/HugoIiiJungleOfDoom

Buy from GOG.com: https://www.gog.com/game/the_hugo_trilogy
Buy games directly from the author: http://www.dgray.com/hwpage.htm

Alone in the Dark

Alone in the Dark

France is known for many things, but videogames were never really a part of them. Strange because France produces a lot of games, but especially so because back in the days of the PC boom of the 80s and 90s a lot of beautiful & genre breaking games came out of France. Alone in the Dark was one of them.

Developed by a small team in a company called Infogrames under the lead of Frédérick Raynal, a young programmer with a passion for 3D graphics and horror films, Alone in the Dark was a survival horror game released in 1992 for IBM PC compatibles. At the time there was nothing else quite like it. I remember seeing the intro for the first time and feeling rather uneasy as I saw a flat shaded polygonal 1920s car drive down a moody hand painted background of a sunset lit road towards an old mansion. Not only this graphical technique was unusual for the time, but the art itself communicated the feeling of dread. The entire introduction sequence is your character slowly making their way from the gate of the mansion to the attic while some possibly undead entity is watching.

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Let’s play Doom 2D part 3

Third part of my Doom 2D let’s play. This time I only manage to finish one level, and immediately get torn to shreds in the next one. Enjoy.

Elvira non-interactive demo

Here’s a spooky rolling demo of Elvira (Horror Soft/Accolade, 1990) just in time for this Halloween season.
Download the demo here: https://archive.org/details/ElviraMistressoftheDark_1020

Hidden Games part 2

Between user submissions and some more research, I found enough hidden games to make another video. Let’s take a look at more classic and not so classic games with easter eggs.

Art D’s Batch Adventures: https://archive.org/details/wcadvent

Maniac Mansion non-interactive demos

A rolling demos of DOS versions of Maniac Mansion (Lucasfilm Games, 1988/1989). All new custom dialogue & situation. Pretty funny stuff. Dialogue is identical in both versions.



Download demos: https://archive.org/details/ManiacMansionDemo

Advanced Dungeons & Dragons Collector’s Edition unboxing

Today I tear the shrink wrap off a 1991 Advanced Dungeons & Dragons action game collection. This collection included Heroes of the Lance (U.S. Gold/SSI, 1988), Dragons of Flame (U.S. Gold/SSI, 1989), and Hillsfar (Westwood Associates/SSI, 1989).

Space Quest 1 VGA non-interactive demo

A rolling demo for Space Quest I: Roger Wilco in the Sarien Encounter (Sierra On-Line, 1991).
Get it here: https://archive.org/details/SpaceQuestTheSarienEncounterDemo

Let’s Play Doom 2D part 2

Part 2 of my Doom 2D let’s play. Things are getting a bit more tough.
Official Doom 2D website: http://doom2d.org/index/news/index.html
Direct Doom 2D v1.40 download: http://doom2d.org/files/d2d/D2Dv140.rar

Wing Commander non-interactive demo

A rolling demo for Wing Commander (ORIGIN Systems, 1990).
Download the demo here: https://archive.org/details/WingCommander_1020

Big Blue Disk

Today I take a look at an IBM PC diskmag “Big Blue Disk”. Published from 1986 to 1998, it was known for its variety in software it had to offer, and many games. When it came to games this diskmag had ties to many pc gaming legends, including Moraffware, Apogee, and id Software.

But wait! There’s more! Now you also have a chance to enjoy Big Blue Disk right in your browser: https://archive.org/details/bigbluedisk?&sort=date
Enjoy this slice of PC software history!

Let’s Play Doom 2D part 1

Today I’m starting a let’s play of a 1996 freeware action platformer Doom 2D. All of our old familiar friends from Doom are here, along with a good portion of challenging level design by a bunch of Russians of Prikol Software. Let’s cut through some imps!

Download the game & its source code here (Russian): http://doom2d.org/doom2d_classic/about/index.html

Hidden Games

Today I take a look at a few secret games hidden inside other games. These include: an additional campaign in a classic RTS, a real time two player artillery game in a shmup, two text adventures in a space trading sim, and Doom WADs in an adventure game. More games inside old familiar classics? Count me in!

Play Art D’s Batch Adventures here: https://archive.org/details/wcadvent

Wiering Software

Today I take a look at shareware and freeware games created by a one man team known as Wiering Software. Yes, some of them are more than a little “inspired” by Super Mario Bros., but is that really a bad thing? The games feature Mario, his cousin, a duck, a Dutch Santa Claus, and some worms that decided to compete in a race.

Games mentioned in this video:
Mario & Luigi http://www.wieringsoftware.nl/mario/
Super Worms http://www.wieringsoftware.nl/sw/
Charlie the Duck http://www.wieringsoftware.nl/charlie/
Super Angelo http://www.wieringsoftware.nl/angelo/
Sint Nicolaas http://www.wieringsoftware.nl/sint/
Charlie II http://www.wieringsoftware.nl/ch2/

DOS Nostalgia Podcast #24: Leisure Suit Larry

A fellow DOS enthusiast Mat Bradley-Tschirgi returns to talk about Al Lowe’s Leisure Suit Larry games in both nostalgic and objective ways. Quality of some puzzles and jokes is questioned, and lots of fun memories are recalled. KEN SENT US

Download MP3: http://www.dosnostalgia.com/podcast/dosnostalgia_ep24.mp3

Follow Mat on Twitter: https://twitter.com/MatWBT

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Zone 66 full soundtrack (Sound Blaster + GUS + AdLib)

Today I present to you full soundtrack from Zone 66 (Renaissance/Epic MegaGames, 1993) composed by Kenny Chou. What is specifically interesting about this game is that for each of the three sound devices this game supports the music is actually different. Sound Blaster score is a mix of FM synthesis and digital samples. Gravis UltraSound score consists purely of music based on digital samples that sometimes shares melodies with the Sound Blaster score, and sometimes doesn’t. Often GUS tunes sound like remixes of the SB tunes. AdLib score is based on the Sound Blaster one, but replaces digital samples with FM instruments, and simplifies some of the melodies. Overall this is a great action game soundtrack, and it’s fun to compare all the versions. Enjoy.

Download MP3 archive here: http://www.dosnostalgia.com/files/zone66ost.zip

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Spectrum HoloByte and Tetris sequels

Today I take a look at the first commercial release of Alexey Pajitnov’s masterpiece by Spectrum HoloByte, and games they have followed it up with when they proudly declared themselves “the Tetris people”. Sit back, relax, and take a look at the original version of Tetris, its Western commercial counterpart, Welltris, Faces, Wordtris, Super Tetris, and Tetris Classic.

DOS Nostalgia is now on Patreon!

DOS Nostalgia is now on Patreon! If you ever wanted to show your appreciation for DOS Nostalgia, or contribute to its expansion, now’s your chance to do so. With the help of fellow DOS enthusiasts of the world DOS Nostalgia can become something bigger and better. And thank you very much for following me for all these years.

Patreon link: https://patreon.com/dosnostalgic

DOOM, Modding, and Walking Simulators

Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.