Posts Tagged "id software"

Wolfenstein 3D 30TH ANNIVERSARY real hardware stream

I play through the shareware version of id Software’s first person shooter granddaddy – Wolfenstein 3D on a real PC using keyboard only as per audience’s vote.

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DOS Nostalgia Podcast #29: Commander Keen

Writer, podcaster, and game designer Mat Bradley-Tschirgi returns once again, this time to discuss the legendary PC platformer series from id Software and Apogee. Can we look at these games without rose colored glasses? Find out as we go through all of the adventures of Billy Blaze! Download MP3: http://www.dosnostalgia.com/podcast/dosnostalgia_ep29.mp3

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Final January 2017 stream archive (1/28/2017)

In case you didn’t make it to my Saturday night stream, here it is archived on YouTube:   Games that were played: 00:05:31 – Monkey Island Demo (Passport to Adventure) 00:22:00 – Ken’s Labyrinth (4 different versions) 00:37:30 – Arcade Volleyball 00:44:32 – Tom & Jerry 00:51:05 – Tom & Jerry: Cat-astrophe 00:56:30 – Mach 3 […]

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Wolfenstein 3D review

Join me as I recall my first time encountering the legendary American spy William Joseph “B.J.” Blazkowicz, and his heroic adventures in samey looking Nazi fortresses known as Wolfenstein 3D (id Software/Apogee Software, 1992). Why are all the turkey dinners on the floor? Is that some sort of a German thing? Mein leben! MobyGames page: http://www.mobygames.com/game/dos/wolfenstein-3d […]

Xmas Wolf and 2016

As this year is coming to an end I play a little bit of Xmas Wolf and sum up my experiences of 2016. Happy New Year! Play Xmas Wolf in your browser: https://archive.org/details/xmaswolf

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Big Blue Disk

Today I take a look at an IBM PC diskmag “Big Blue Disk”. Published from 1986 to 1998, it was known for its variety in software it had to offer, and many games. When it came to games this diskmag had ties to many pc gaming legends, including Moraffware, Apogee, and id Software. But wait! […]

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DOOM, Modding, and Walking Simulators

Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.

MS-DOS games in 1994

Happy New Year! And once again I make a compilation of games released 20 years ago. Grab a drink, relax and enjoy oldies!

DOS games in 1993 part 2

Here’s the second part of the 1993 video, featuring an hour of great games from over 20 years ago. Enjoy!

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Anatoly remembers #2: DOS games in 1993

With 2013 almost gone, here’s the first part of my video showcasing some DOS games from 20 years ago. Relax and enjoy. And Happy New Year!  

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DOS Nostalgia Podcast #05: DOOM and games made with its engine

A pixel art maestro extraordinaire Ben Chandler returns to discuss one of the most important, successful and amazing PC games of all time – the mighty DOOM (and also other games made with its revolutionary engine.) Download MP3: http://www.dosnostalgia.com/podcast/dosnostalgia_ep05.mp3

Quake Redone Quick

This is the original 1999 release of Quake Redone Quick, a complete Quake 1 speedrun on Nightmare difficulty in 14:32 by just one person – Ingmar “Nagasaki” Poerner. Although this speedrun was later improved on and released in a variety of versions, this original release is still my personal favorite. The video includes the whole […]

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Anatoly remembers #1: DOS games in 1992

With 2012 almost gone, I reminisce about 1992 and its MS-DOS releases. Sit back, relax and enjoy the showcase of 20-year-old pc gaming goodness.  

“Dangerous Dave in the Haunted Mansion” review

Blast away deadly hordes of monsters on your way through a Haunted Mansion. Bloody gibs, frantic reloading and fast paced EGA action in this underrated gem from the early days of id Software. MobyGames page: http://www.mobygames.com/game/dangerous-dave-in-the-haunted-mansion Official page: http://www.idsoftware.com/games/vintage/dave/

“Quake” review

More polygons than gamers ever saw in their whole life up until that point, but still not quite enough of them, in this 1996 id Software’s creation, along with 3D BSPs, lightmaps and a whole bunch of low resolution brownish textures. Thousands of internet multiplayer servers and total conversions followed the release. Two official mission […]

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