Posts Tagged "video"

Indiana Jones and the Fate of Atlantis demo

Here’s a pretty cool Indiana Jones and the Fate of Atlantis (Lucasarts, 1992) interactive demo. A choice of the part is somewhat surprising, as this is something that happens rather late in the game (Spoilers!). I’ve decided to stick with MT-32 music for this one. A slightly larger than the floppy demo in file size, […]

DOS Nostalgia Snowed In Live Stream

Got snowed in Saturday night. Decided to check if I could actually stream a few games despite my crappy machine & slow internet. Turns out, I can! Check out the archived version: Games in this stream: Dangerous Dave in the Haunted Mansion, Alley Cat (PCjr), Build engine tech demo, Ukrainian hack of Captain Comic, Perestroika, […]

Hugo’s House of Horrors

Today I take a look at a shareware classic Hugo’s House of Horrors (Gray Design Associates, 1990). Chances are that if you had a computer in the early 90s, and access to a shareware collection, you’ve played this game. But was it actually any good? Let’s find out! Play Hugo’s House of Horrors: https://archive.org/details/HugosHouseOfHorrors Play […]

Hidden Games part 2

Between user submissions and some more research, I found enough hidden games to make another video. Let’s take a look at more classic and not so classic games with easter eggs. Art D’s Batch Adventures: https://archive.org/details/wcadvent

Maniac Mansion non-interactive demos

A rolling demos of DOS versions of Maniac Mansion (Lucasfilm Games, 1988/1989). All new custom dialogue & situation. Pretty funny stuff. Dialogue is identical in both versions. Original: Enhanced: Download demos: https://archive.org/details/ManiacMansionDemo

Advanced Dungeons & Dragons Collector’s Edition unboxing

Today I tear the shrink wrap off a 1991 Advanced Dungeons & Dragons action game collection. This collection included Heroes of the Lance (U.S. Gold/SSI, 1988), Dragons of Flame (U.S. Gold/SSI, 1989), and Hillsfar (Westwood Associates/SSI, 1989).

Wing Commander non-interactive demo

A rolling demo for Wing Commander (ORIGIN Systems, 1990). Download the demo here: https://archive.org/details/WingCommander_1020

Big Blue Disk

Today I take a look at an IBM PC diskmag “Big Blue Disk”. Published from 1986 to 1998, it was known for its variety in software it had to offer, and many games. When it came to games this diskmag had ties to many pc gaming legends, including Moraffware, Apogee, and id Software. But wait! […]

Hidden Games

Today I take a look at a few secret games hidden inside other games. These include: an additional campaign in a classic RTS, a real time two player artillery game in a shmup, two text adventures in a space trading sim, and Doom WADs in an adventure game. More games inside old familiar classics? Count […]

Wiering Software

Today I take a look at shareware and freeware games created by a one man team known as Wiering Software. Yes, some of them are more than a little “inspired” by Super Mario Bros., but is that really a bad thing? The games feature Mario, his cousin, a duck, a Dutch Santa Claus, and some […]

Spectrum HoloByte and Tetris sequels

Today I take a look at the first commercial release of Alexey Pajitnov’s masterpiece by Spectrum HoloByte, and games they have followed it up with when they proudly declared themselves “the Tetris people”. Sit back, relax, and take a look at the original version of Tetris, its Western commercial counterpart, Welltris, Faces, Wordtris, Super Tetris, […]

DOS Nostalgia is now on Patreon!

DOS Nostalgia is now on Patreon! If you ever wanted to show your appreciation for DOS Nostalgia, or contribute to its expansion, now’s your chance to do so. With the help of fellow DOS enthusiasts of the world DOS Nostalgia can become something bigger and better. And thank you very much for following me for […]

DOOM, Modding, and Walking Simulators

Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.

Space Quest 5 non-interactive demo

A non-interactive demo of Space Quest V: The Next Mutation. Interesting because of a few unique resources and its use of Dynamix’s in-house adventure tools instead of Sierra’s engine that the final game uses. Download the demo here: http://scummvm.org/demos/

Another World playthrough

Today I take you through one of my favorite games, a 1991 French cinematic platformer Another World (renamed “Out of this World” in the States when published by Interplay). I try to comment as much as I can on the game itself, as well as point out the occasional differences between the DOS version and […]

“Slam City with Scottie Pippen” review

Today I join a cast of stereotypes for a game of street basketball. Slam City with Scottie Pippen (Digital Pictures, 1995) is a game full of motion, video, and very questionable acting and humor. What you gonna get? Gonna get respect! MobyGames page: http://www.mobygames.com/game/dos/slam-city-with-scottie-pippen

GAMOS puzzle series – Russian DOS games

Today I take a look at the “Gamos Logical Serial” or a set of four puzzle games developed and published by a Russian company Gamos between 1992 and 1994. These games are From Corner To Corner (Уголки), Color Lines (Цветные Линии), Balda (Балда), and Nine (Девятка). Get ready for some high resolution EGA goodness, and […]

Unboxing Retro City Rampage: 486

In my first ever unboxing video I’m cracking open the Collector’s Edition (number 40 of 1000) of Retro City Rampage: 486 (Vblank Entertainment, 2015) to see what goodies are hiding inside. It turned out to be a pretty cool package! Music by Louis Gorenfeld: soundcloud.com/extentofthejam

MS-DOS Games in 1995

And once again it’s time to look back at DOS games from 20 years ago. Despite the release of Windows 95, MS-DOS gaming was still alive & well. Many of the 3D games of that era supported high resolution SVGA graphics. Unfortunately I didn’t have the hardware necessary to show them off, so instead I […]

Gobliins 2 – Let’s Play (Part 4)

The recently freed Prince Buffoon has thrown a tantrum and refused to cooperate. As a result our heroes need to get him off a tree first and then rescue him from his own mushroom-enduced nightmare immediately after, only to see him being carried away by a bird. See me struggle with a few repetitive sequences.