Archive for the "Blog Entries" Category

Space Quest 1 VGA non-interactive demo

A rolling demo for Space Quest I: Roger Wilco in the Sarien Encounter (Sierra On-Line, 1991). Get it here: https://archive.org/details/SpaceQuestTheSarienEncounterDemo

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Let’s Play Doom 2D part 2

Part 2 of my Doom 2D let’s play. Things are getting a bit more tough. Official Doom 2D website: http://doom2d.org/index/news/index.html Direct Doom 2D v1.40 download: http://doom2d.org/files/d2d/D2Dv140.rar

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Wing Commander non-interactive demo

A rolling demo for Wing Commander (ORIGIN Systems, 1990). Download the demo here: https://archive.org/details/WingCommander_1020

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Let’s Play Doom 2D part 1

Today I’m starting a let’s play of a 1996 freeware action platformer Doom 2D. All of our old familiar friends from Doom are here, along with a good portion of challenging level design by a bunch of Russians of Prikol Software. Let’s cut through some imps! Download the game & its source code here (Russian): […]

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DOS Nostalgia is now on Patreon!

DOS Nostalgia is now on Patreon! If you ever wanted to show your appreciation for DOS Nostalgia, or contribute to its expansion, now’s your chance to do so. With the help of fellow DOS enthusiasts of the world DOS Nostalgia can become something bigger and better. And thank you very much for following me for […]

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DOOM, Modding, and Walking Simulators

Today I share a few things I’ve been thinking about recently. Let me take you through a brief summary of early DOOM modding history, and then tell you my stance on Walking Simulators.

Space Quest 5 non-interactive demo

A non-interactive demo of Space Quest V: The Next Mutation. Interesting because of a few unique resources and its use of Dynamix’s in-house adventure tools instead of Sierra’s engine that the final game uses. Download the demo here: http://scummvm.org/demos/

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Another World playthrough

Today I take you through one of my favorite games, a 1991 French cinematic platformer Another World (renamed “Out of this World” in the States when published by Interplay). I try to comment as much as I can on the game itself, as well as point out the occasional differences between the DOS version and […]

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Lost in Time non-interactive demo

Here’s a cool little non-interactive demo of Coktel Vision’s Lost in Time (published by Sierra On-Line in the US). The demo features a neat AdLib tune by Charles Callet that isn’t found in the full game. You can download this and other Coktel Vision demos here: http://scummvm.org/demos/

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Unboxing my Blood collection

Join me as I make sure that my copies of Blood Shareware, Blood Special Edition, One Unit Whole Blood, and Duke Nukem 3D: Plutonium Pak are worth a lot less on eBay.

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Autodesk 3D Studio R3 presentation

Non-interactive demonstration of the features of 3D modelling software. Download the executable here: https://archive.org/details/3DSDEMO

Ocean Software logo 1997

Here’s a cool animated Ocean Software logo taken from Last Rites (1997), although I’m fairly certain I’ve seen it in some other games as well.  

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Star Trek: Judgment Rites non-interactive demo

A non-interactive rolling demo of Interplay’s Star Trek: Judgment Rites (1993) taken from Interplay’s 10th Year Anthology: Classic Collection CD-ROM. Download the demo here: http://www.dosnostalgia.com/files/ritesdemo.zip

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Hard Boiled

Every time I check out a new AAA release I can’t help, but feel that gaming culture became very different. Now a game feels the need to show me a tutorial on how to open a door about a hundred times, draw a gigantic arrow on screen to point me in the right direction, and […]

Unboxing Retro City Rampage: 486

In my first ever unboxing video I’m cracking open the Collector’s Edition (number 40 of 1000) of Retro City Rampage: 486 (Vblank Entertainment, 2015) to see what goodies are hiding inside. It turned out to be a pretty cool package! Music by Louis Gorenfeld: soundcloud.com/extentofthejam

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MS-DOS Games in 1995

And once again it’s time to look back at DOS games from 20 years ago. Despite the release of Windows 95, MS-DOS gaming was still alive & well. Many of the 3D games of that era supported high resolution SVGA graphics. Unfortunately I didn’t have the hardware necessary to show them off, so instead I […]

Heroes of Might and Magic non-interactive demo

A little while ago I stumbled upon this non-interactive demo of the first Heroes game. I was surprised that It was nearly 200 megabytes in size, since nobody would be crazy enough to download that much in 1995. Turns out it was made for CES 1995. So here it is. Enjoy. Download demo here: http://www.dosnostalgia.com/files/heroes1ces.zip

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Conquests of the Longbow talkie demo

Apparently at one point Sierra was developing a talkie version of Conquests of the Longbow: The Legend of Robin Hood, but the project was cancelled. This short non-interactive demo is all that survived.

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Creative Labs Sound Blaster demos

Check out these two demos Creative Labs made for their Sound Blaster cards: A cheesy “The Elements” one for Sound Blaster Pro And a simple, yet cool one for Sound Blaster 16

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Square Waves FM

I keep forgetting to mention that I’ve been lucky enough to be a guest of a wonderful Square Waves FM podcast not just once, but TWO times! If you missed the sound of my voice, then you’ll be happy to know that both podcasts are rather long. In Episode 9 I talk at length about […]

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